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RealMrSnuggles

51 Game Reviews

11 w/ Responses

This game is so funny, although really dark at times. I love the quirky dialogues. Everything from the art to music is high quality. I would suggest having exclamation marks whenever someone has something for you and even indications of where to place items, since there were times where you had to talk to everyone to progress. But I guess difficulty can be a matter of personal choice. As for my favorite thing about this game is the attention to detail. In art, music, writing and even the programming. For example whenever the character would walk further they would change size to reflect this. I imagine details like this aren't easy to implement so props to that. I also felt really sorry for the people playing this unaware of the inside jokes. Bacon cheeks out of ten. It's always great seeing Jacob posting music ;)

PsychoGoldfish responds:

This whole game was just an elaborate ruse to get @Jacob to publish more music

MZZA responds:

I even feel sorry for the people *aware* of the inside jokes.

This game is a little frustrating, specially with the controls, but I can tell that its a feature, not a bug. The soundtrack is bitchen tho.

I love this game

I really like how the moving and shooting feels, but the character has a really slow turnaround, so whenever I got stuck in a tight place, I would get everwhelmed with the crabs, who don't seem to have any knockback, even though the character has a pretty significant recoil. The shadings are nice, but I don't like how the camera shakes, it makes me a little dizzy. The music is also good, but gets a little repetitive on loop. Also for a game where the character has a literal gun, it kinda felt like jumping over enemies in some parts was a better choice than using said gun. I feel like this game has potential though.

The music and sounds are great! I especially like how the punching sounds. The graphics are also pretty. On level 1, I could OHKO the zombies, so they felt kinda pointless. But after playing the second level, I realised they were probably in the first level as a tutorial enemy, since on level 2, the graveyard provided a nice timing challenge. I did discover a bug though. If you follow the zombie all the way through the graveyard, it prevents the other zombies from spawning. Also, what's up with the horse? You can't kill it (so what's the point of having weapons) and I couldn't jump over them without avoiding damage. Also, the cliffs were misleading because the background texture made it look like there wasn't a gap on the floor.

It certaily has Castlevania vibes, however it does kinda suffer from the same fate, as the walking speed is really slow. The character controls great, but the jump feels kinda long, like being on the moon. Because of this, the spikes challenge on level 1 felt pretty frustrating. Its overall a good game though, good job!

Harlemblack responds:

Thank you for the review! It isn't bug. It is intended by design. On the horse statues, just punch them in the face, haha. Yea my pixel art skill still needs more refinement. It's too bad that you are uncomfortable with the character's movement mechanism, since it is good enough for this type of game which does not emphasize too much on platform challenges, imo. Cheers!

Artstyle is great. Although the sounds feel like stock mp3's.

This is amazing!

Good concept, but the pacing is kinda slow.

Best platformer ever!

Background art by @MZZA!

Marco Fernandes @RealMrSnuggles

Age 28, Male

Cape Verde

Joined on 10/21/19

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